Implementation of Guessing Game in EFL Classroom

  • Buhari Buhari
  • Andi Asrifan University of Muhammadiyah Sidenreng Rappang
  • Andi Sadapotto University of Muhammadiyah Sidenreng Rappang
  • Ibrahim Manda University of Muhammadiyah Sidenreng Rappang
Keywords: guessing games, English-speaking

Abstract

The study's goals are to 1) determine how guessing games help second-class students improve their English-speaking abilities. 2. To understand the challenges second-class students are having with improving their English-speaking abilities. To illustrate the evolution and challenges encountered in using guessing games, the researcher used descriptive methods and purposive sampling. The results showed that 6 (20%) of the 30 pupils were classed as having very good grades, 12 (40%) as having good grades, 9 (30%) as having average grades, 3 (10%) as having low grades, and none as having very poor grades. It demonstrated that they were very interested in integrating the teaching and learning of English language using a guessing game technique.

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Published
2023-07-06
How to Cite
Buhari, B., Asrifan, A., Sadapotto, A., & Manda, I. (2023). Implementation of Guessing Game in EFL Classroom. La Ogi : English Language Journal, 9(2), 32-41. https://doi.org/10.55678/loj.v9i2.1007
Section
Articles

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